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Home » Stars! 2.6/7 » Game stories » The Wheel of Life IV has ended
Re: The Wheel of Life IV has ended Thu, 02 February 2012 16:38 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Messages: 1068
Registered: August 2005
Location: Berlin
Your race designs do look weird to my eyes, I must admit.

But after some thinking I realized that the weird hab-ranges do make sense in a team game with a TT-CA but that was surely a slow start for the Quickoids, I guess.

Mine settings for both races: It's so cheap to go for 3 res per mine that I wonder what stopped you from taking it?

About the pdf: I've read the whole 56 pages. Whow! CAs seem to be really dedicated simcity-players when it comes to the love and attention they put into their terraforming *grin. I reckon 2/3 of the 56 pages are about terraforming and research.

Old Warmonger me is, of course, missing the tactical maps and evil strat plans to take over the universe. The gaming style to max your terraforming, max your economy, max your tech, keep peacy as long as somehow possible and then... well, it surely makes sense for a HP-CA and somehow slow not really -f IS... both very interdependent intermingled in their development.

Again it is true, never to let a slow developing alliance pick time and place to fight or... you'll loose. I guess you would had had hard times fencing off an early offense against you?

Good thing to have something to read about a Stars game. I thas been quite a while.

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