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Home » Stars! 2.6/7 » The Academy » Early Game Colonising Strategies
Re: Early Game Colonising Strategies Fri, 27 January 2012 16:40 Go to previous message
Anonymous Coward
Assuming we're talking the early game (i.e. the first 25 to 50 years) it really depends on a number of factors, like your habitability range at the moment and in relation to your growth %, the distance of planets, and the positions of other players (i.e. how far and in which direction they are).

Generally - try to hold your colonizing back until one of the following applies:
- you're hitting 25% cap of your HW (in which case you'd be ready to expand anyway), or
- you fear that the particular planet you scouted might be snatched off by some other player who happens to be too close for your comfort (in which case you'll want to grab it quickly and reinforce), or
- a planet that is green enough would also serve as a good sally port into the previously unexplored sector of the galaxy (in which case, you'd want to grab, reinforce and set up a refuel base on it).

Starting too early will really cut into your growth - play a few testbeds and see how the resources graph goes flatline when you start kicking out your colonists overboard too much. On the other side, scouting aggressively to find as many planets as quickly as possible can never be bad - at least you'll be able to make more informed choices when you know which of your findings are more valuable. This is even more important for races with poor habitability ranges.

Lastly, while you may be tempted to colonize a near-100% breeder far away from your HW, don't do this just for the sake of that. It takes time to reinforce the planet and bring it up to speed (unless you plan in advance), and if you plan to make such an outpost, be prepared to defend it from ferocious attacks - especially if it encroaches on someone else's "perceived territory".

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