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Re: Early Game Colonising Strategies Thu, 26 January 2012 13:56 Go to previous messageGo to previous message
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Registered: August 2005
Location: Berlin
BeeKeeper wrote on Thu, 26 January 2012 15:03

Range of the coloniser will be a problem so it may need to move with engines at "economical revolutions" or have another ship with it for fuel.


Pop=resources
You don't want your pop idle in space but moved to the destination at high speed. So economic is not fuel-economic but mostly to get your pop fastest to where you want them to get them working again.

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I can see the obvious problem that colonising a planet with say 2.5K pop leave the colony very vulnerable to pop dropping, but in the early stages of the game there must also be advantages in seizing planets as far away from your HW as possible in order to secure as much territory as possible.


See itzok's comment above with which I would 100% agree.

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