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Home » Stars! 2.6/7 » The Academy » Some basics about Stars! for beginners  () 1 Vote
Research Fri, 20 January 2012 10:22 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Registered: August 2005
Location: Berlin

Research
Stars default setting for research is 15%. This is by no means ideal. The ideal would be to 0% and spending only leftover ressources on research once your production queues have run green (or you stop the production of factories and mines on your HW for a while when 25% are reached). Any leftover ressources from a planet will be automatically spent on research, even if your research settings are 0%.

But as true as it is that in the beginning your ressources are best spent on producing factories and mines, there are exceptions:
  • Scouts: Producing scouts will be important or you will be blind and neither find other players nor other good planets for colonization.

  • Important Tech Items: The other early exceptions are tech items you judge important to have, eg elec 1 for the Rhino-Scanner, prop 2 for the fuel mizer, construction 3 for medium freighters (or con 4 for privateers with a longer range) which will become important once your colonists grow to 25% of the total number which can live on your planet and to ferry that pop to new planets. Those tech researches are usually best done in jumps.
For ARs which don't produce mines and factories, researching energy is vital. The level of energy tech has a direct influence of the ressources your weird lifeforms are able to gather.

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