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Home » Stars! 2.6/7 » The Academy » 3 neat tricks for bombing/invasion and gathering intel
Re: 3 neat tricks for bombing/invasion and gathering intel Sat, 14 January 2012 18:25 Go to previous messageGo to previous message
neilhoward

 
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Registered: April 2008
Location: SW3 & 10023
nmid wrote on Sat, 14 January 2012 14:21



You also stand to gain tech this way.

Not quite sure if the 3rd method will work... perhaps I didn't understand it completely.

Any time you see an enemy planet (non AR) that shows a ± before the pop, if you load the same turn without your history file there are 4 possible outcomes
1) it shows the same amount of enemy colonists (you are safe butting this is close to the real number)
2) it doesn't show a number (your client was guessing)
3) it shows a ??? (your client was guessing)
4) it show a radically different number (this one is usually correct)

This most often occurs when your scouting ship was shot down at an enemy world during the turn, your ship with a scanner left the planet but you have another still in orbit, or there was bombing/invasion taking place.

nmid wrote on Sat, 14 January 2012 14:21


Method 4 - in team games, double player (team) bombing runs.
Cleans out planets in a single year (without letting the enemy rebuild their defences) even if the higher numbered ally isn't taking advantage of his lower numbered ally's smart bombs or bunker buster bombs.

ps - YMMV? something to do with micro-mgmt?

"Your Mileage May Vary"

I still have more work to do figuring how this works and testing the reliability, but I wanted the other players to get credit for the find.

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