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Home » Stars! 2.6/7 » The Bar » Minimum Damage Cheat
Re: Minimum Damage Cheat Thu, 12 January 2012 10:58 Go to previous messageGo to previous message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
This is not a bug and has been known for very, very, very long. It is actually well documented on the Wiki if I remember well.

It is however banned by default in standard games because you could in theory build a very big fleet of ships equiped only with alpha or beta torpedoes and still manage to easily down opposing capital ships with them.

All this because the minimum damage that STARS! calculate is a percentage of the target hull instead of a fixed amount of hull. Even if every single hit should be a harmless sting STAR! end up removing 0.01% (if I remember well) of the target armour, which mean that you always require a fixed amount of hits on the target regardless of the hull point the ship or the whole fleet possess.

Since beta torpedoes cost practically nothing to produce en masse in the late game... It could turn the game into an horribly boring game of numbers while at the same time rendering high end technology like late weapons and late hulls (nubians) completely useless and obsolete.


[Updated on: Thu, 12 January 2012 11:00]




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