Re: Game Concept : 1936 |
Wed, 09 November 2011 04:37 |
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Greenstink | | Chief Petty Officer | Messages: 76
Registered: January 2011 | |
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ManicLurch wrote on Tue, 08 November 2011 16:09 | The minor powers races will be interesting, with average factories, low habs and only 1 cheap tech, there will be plenty of points to spend on LRTs, immunities, mines and GR. You will see some atypical races from the minor powers for sure.
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I was hoping to try and relect on the political situation prior to world war 2 with this concept. The Axis and Allies holding much industry were reliant on their minor nation allies and puppets for much of the raw resourses to keep fighting. Only the soviet union really was independent with a large industry, raw matterials and armed forces (though horrible tactics IMO) at the wars out-break. The USA could only claim the same 4 years later about the time of operation torch.
Seeing this i choose to then leave it up to the player as to weither they want less industry but be resource indepenant or go HP with few mines and trade ships/tech to minors for minerals or vise versa for minor nations. The point of this game is to model real world diplomacy and every aspect of the concept is geared towards that goal.
[Updated on: Wed, 09 November 2011 13:49] by Moderator
Da Orcs Smasha anz Brecka itz alz, Den wez drikz alz da stunty beer anz slepzReport message to a moderator
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