Tenderfoot has almost ended. :p |
Tue, 13 September 2011 08:15 |
|
magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
|
The players still in it don't have a problem, so I'll post what I can.
My race design, the Mimigas, was as follows:
HE
ISB, NRSE, OBRM, NAS, RS
Imm Imm Imm 6% (I think most had figured out the hab )
1/1000 14/9/17/3g 11/3/21
NWC cheap L normal PB expensive
Notes on the race design...
- This race will never want for G. Ever. That's one of the things I designed into it when building it. In a max-mins testbed, you will never have to build a mine on a planet before the factories are finished unless you screw up the micro. In a real game, you will only occasionally have to do so.
- The race monstered in Tenderfoot. It's a fairly resilient monster due to the tri-immunity, and considering the above I think it's quite the user-friendly race.
- I got frustrated when trying to match Nmid's tech, though this was largely because he was -f, SS, and had several times my space, IMO. I believe I was keeping up with or in front of all the others except Nmid's ally (can you say "feed"? ).
- I didn't expand or diplo nearly aggressively enough, largely because I was off-balance for a good chunk of the game - right when I was about to commence exterminating the Jeffanites, I got an attack from the other side.
I kept a log file, but it's not very detailed. Here it is, feel free to quiz me on details (like most people, my cued recall is far better than my free).
2417: Have just started scouting. Plan to get L8/B4 for gazelle scanner minelayers.
2419: Have found a wormhole. It's Stable, so I intend to exploit it immediately. This marks my first deviation from what I'd do in a testbed.
I have also located a Rhinobi colony ship inbound on McBride, within 3 years travel of my homeworld. I hope notification will be enough to warn them off.
2420: The wormhole only goes a short distance. It may be useful later if the other end jumps first. The Rhinobi have backed down.
2421: The Snots have appeared inbound on McBride. I have also deduced that Nmid is most likely -f, though I can't understand why such a race would be so
quick to form NAPs with anyone and everyone. I wonder if the Snots will back down as easily as the Rhinobii did.
2422: The Snots have colonised McBride. Let's hope I can form an NAP with them, otherwise I'm pretty much finished.
2429: My coloniser at Cambridge was shot down by a Jeffanite destroyer. It appears I will need a warfleet to conduct operations against the Jeffanites.
Fortunately, I am 1 turn away from Weapons 10 and a couple away from Con 9.
2433: The Snots have begun shooting down my transports. I intend to attack and destroy them. I am commencing construction of a cruiser fleet.
2441: The first major Snot-Mimiga battle will likely occur next turn, when I attack Bagnose with 14 cruisers. I have allied with the Ewhereians
and am trading En and Con for Prop. I'm also sending some colonising fleets north.
2456: I am now at war with Nmid. I'll probably lose.
Report message to a moderator
|
|
|