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Home » Stars! 2.6/7 » Game stories » Tenderfoot has almost ended. :p
Tenderfoot has almost ended. :p Tue, 13 September 2011 08:15 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
The players still in it don't have a problem, so I'll post what I can.

My race design, the Mimigas, was as follows:

HE
ISB, NRSE, OBRM, NAS, RS
Imm Imm Imm 6% (I think most had figured out the hab Wink)
1/1000 14/9/17/3g 11/3/21
NWC cheap L normal PB expensive

Notes on the race design...

- This race will never want for G. Ever. That's one of the things I designed into it when building it. In a max-mins testbed, you will never have to build a mine on a planet before the factories are finished unless you screw up the micro. In a real game, you will only occasionally have to do so.

- The race monstered in Tenderfoot. It's a fairly resilient monster due to the tri-immunity, and considering the above I think it's quite the user-friendly race.

- I got frustrated when trying to match Nmid's tech, though this was largely because he was -f, SS, and had several times my space, IMO. I believe I was keeping up with or in front of all the others except Nmid's ally (can you say "feed"? Razz).

- I didn't expand or diplo nearly aggressively enough, largely because I was off-balance for a good chunk of the game - right when I was about to commence exterminating the Jeffanites, I got an attack from the other side.



I kept a log file, but it's not very detailed. Sad Here it is, feel free to quiz me on details (like most people, my cued recall is far better than my free).

2417: Have just started scouting. Plan to get L8/B4 for gazelle scanner minelayers.

2419: Have found a wormhole. It's Stable, so I intend to exploit it immediately. This marks my first deviation from what I'd do in a testbed.
I have also located a Rhinobi colony ship inbound on McBride, within 3 years travel of my homeworld. I hope notification will be enough to warn them off.

2420: The wormhole only goes a short distance. It may be useful later if the other end jumps first. The Rhinobi have backed down.

2421: The Snots have appeared inbound on McBride. I have also deduced that Nmid is most likely -f, though I can't understand why such a race would be so
quick to form NAPs with anyone and everyone. I wonder if the Snots will back down as easily as the Rhinobii did.

2422: The Snots have colonised McBride. Let's hope I can form an NAP with them, otherwise I'm pretty much finished.

2429: My coloniser at Cambridge was shot down by a Jeffanite destroyer. It appears I will need a warfleet to conduct operations against the Jeffanites.
Fortunately, I am 1 turn away from Weapons 10 and a couple away from Con 9.

2433: The Snots have begun shooting down my transports. I intend to attack and destroy them. I am commencing construction of a cruiser fleet.

2441: The first major Snot-Mimiga battle will likely occur next turn, when I attack Bagnose with 14 cruisers. I have allied with the Ewhereians
and am trading En and Con for Prop. I'm also sending some colonising fleets north.

2456: I am now at war with Nmid. I'll probably lose.

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