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Home » Stars! 2.6/7 » The Academy » Copies of colonizer ships can colonize without Colonization module
Copies of colonizer ships can colonize without Colonization module Sun, 14 August 2011 08:24 Go to previous message
iztok is currently offline iztok

 
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Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!

Strange thing: if I make a copy of the starting colonizer design (Santa Maria, Spore Cloud, Pinta) without Colonization module, can the copy still colonize a planet. However the slot where the Colonization module was, must remain empty. This also works for a copy of any ship design that had a Colonization module.

I've noticed that behaviour while running some testbeds, among them also a HE race. What I've noticed when sending a MiniCol ship with Col module and a MiniCol ship without it (just empty slot, serving as a cheap fuel booster for 2 W-9 trips), both ships disappeared after arrival, despite I've split the fleet. When I started investigating what happened I noticed BOTH ships had colonized the planet.

Funny bug. I've also checked empty remote miner, but it can't mine. Looks like this is connected with some flag on a ship design, that isn't cleared when Colonization module is removed.

What are consequences of this bug? Cheaper colonizer ship with less mass, that results in longer range. In early game, where every bit of resources counts, it could give quite an advantage.

BR, Iztok


[Updated on: Sun, 14 August 2011 08:44]

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