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Re: Miniaturization Sun, 14 January 2018 08:31 Go to previous messageGo to previous message
Tenderfoot is currently offline Tenderfoot

 
Crewman 3rd Class

Messages: 6
Registered: May 2017
Greetings, all.

Miniaturization of ship hulls and components (star bases not tested), with single or multi-tech requirements:
a) occurs per item, not per fleet, ship or slot;
b) building cost is the original cost deducted of the rounded (to the nearest integer, 0,5 rounded to 1) miniaturization bonus:
c) the costs reported in the Production queue pane are accurate, at the item level (and the total production line cost if completed in the same turn).

I'm emboldened to make these statements (hoping they're not common knowledge), having just concluded a testbed with the following parameters:
a) Stars!2.6jRC4, running in DOSBox0.74 (DOSBoxStars.rar, downloaded here in April 20, 2017);
b) single-race testbed (tiny, packed, close, beginner maximum minerals, accBBS, no random events).

Miniaturization affects both minerals and resources, so noise reduction became paramount.

Mineral effects were easier to assess: production centres with no mines; quantities required deposited on the surface; building queue with no extraneous elements; production batches with one turn length.

One little trick as 512-maximum fleet wasn't an issue: deposit the 100% mineral cost; add cargo capacity to the completed fleet; load any remaining minerals; edit fleet's name to reflect miniaturization level; and at the end of the testbed I have a log of mineral bonuses.

Resource effects were a little trickier: overflow research directed to a "sink" field (Biotechnology was a natural choice). As sinks aren't bottomless, production centres with capability as close as possible to the 100% resource cost, all other planets with Mineral Alchemy active (and spilling to the next turn) during the production run made sure that only miniaturized resources went into research that turn; kept a log of resources budgeted (and/or spent in the previous turn) and research levels (including resources required to reach next level).

Research management was critical. Both in the preparation stage as in the testing stage, resources went into research only if/when needed, Mineral Alchemy was used extensively to ensure levels were advanced (mostly) one at a time with leftover resources (usually) to Biotechnology.

Given that miniaturization works in 4% (or 5%) increments, building 100 each of a component was a natural enough option. Building 100 components that miniaturize the whole range from 100% to 25% cost, at the same location, in one turn, and with little or no extraneous noise, required some extra thought and preparation.

Luckily, the Scout+QJ5 combination provided a 0% miniaturization option if at least one tech field was kept at 0.

The X-Ray/Yak/Blackjack trio would miniaturize up to the full 75% and provide a range of base values to apply the miniaturization to (6b/6r, 8b/7r and 16b/7r, respectively, or 6, 7, 8 and 16). They only require Weapons technology, keeping research management simple.

The Scout+QJ5+weapon combinations initial cost would be 7 Ironium, 8, 10 or 18 Boranium, 5 Germanium, and 19 or 20 resources. Thus I would need at least one planet with 1.900 resources and two planets with 2.000 resources each to run production batches of these ships.

Due to the design slot limit, I was planning to split the testbed and do two separate runs, first with the Scout+QJ5+weapon designs, then with Battleship+QJ5 and different combinations of total number of weapons and number of weapons per slot. This meant that I needed to research Construction to 13 and no further, so the BB hull would not miniaturize. It would also be easier to do in the common trunk of the testbeds.

Never having played with it before, I knew Interstellar Traveller have the best logistics in Stars! The plan being to eventually build Battleships, Hyper Producer economy was the goal, so resources 1/2500, factories 15/7/25/3g, mines 10/3/25. The mines were only to be built at the homeworld.

For completion sake, the race also had IFE, NRSE, ISB, NAS, TT, 19% growth, 20-wide centred Gravity, Temperature and Radiation, all expensive technology starting a
...



[Updated on: Tue, 16 January 2018 19:30]

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