Re: Miniaturization |
Fri, 29 July 2011 10:45 |
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wasp | | Crewman 2nd Class | Messages: 16
Registered: January 2008 Location: Finland | |
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BeeKeeper wrote on Fri, 29 July 2011 17:09 | The reason why the QJ5 engine costs only one resource at prop level 14 is I think easily explained. Each tech level reduces the cost by 5% (see table below) so with a starting cost of 3 at tech level 0 reducing 5% each time shows that between 13 and 14 the cost drops below 1.5 - and I assume Stars! just rounds off the figure - in this case rounding down to 1. What I don't understand is why the mineral costs also reduce and by what rules they follow.
Tech Res
0 3.00
1 2.85
2 2.71
3 2.57
4 2.44
5 2.32
6 2.21
7 2.10
8 1.99
9 1.89
10 1.80
11 1.71
12 1.62
13 1.54
14 1.46
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Note that the ship designer and production queue dialogs use different rounding than the actual game engine. Say you build 100 ships with a tech 13 QJ5 engine. The cost estimate in production queue is calculated as if the engines cost 100x2 = 200 resources, but the actual cost is 100x1.54 = 154. Cost for the hulls and other slots is added up the same way.
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