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Re: Miniaturization Thu, 28 July 2011 13:15 Go to previous messageGo to previous message
nmid

 
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Messages: 1608
Registered: January 2011
Location: GMT +5.5

Void wrote on Thu, 28 July 2011 21:25

nmid wrote on Thu, 28 July 2011 08:44

So I always thought that for tech0 components, miniaturization doesn't come into play.

However in a game I'm currently in, having Prop13 is causing the engine QJ5 to cost 2/0/1/2 while having prop14 is resulting in QJ5 costing 1/0/1/1.

According to the archives (RGCS), base components - those with no tech requirements - appear to have a tech level of 0, but in actuality the operate as if they require ALL tech fields to be at level 0. So miniaturization does occur, but only when ALL tech fields increase.

In other words, if you're at Weapons 12 and Bio 0, your laser will cost full price. If you research Bio to level 4 the next year, your laser will start to miniaturize (presuming, of course, all your other research was at level 4 or higher).

In your game, did you increase research in other, non-related fields?

Cheers,
Void


Thanks for clearing that up.
As for the specifics, I'll have to check with the other player.
I'll post the exact details later.



[Updated on: Thu, 28 July 2011 13:46]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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