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Re: Inside of Stars! Files Mon, 18 July 2011 10:42 Go to previous messageGo to previous message
XyliGUN is currently offline XyliGUN

 
Ensign
Stars! V.I.P


Messages: 325
Registered: July 2004
Location: Russia, St.Petersburg

In general any Stars! file consists of blocks. All blocks data in any files except the first block in file are encrypted (there is one exclusion, I’ll mention it later). Each block have 2 bytes header followed by data of variable length. Header contains block type and block length. First header byte is a low 8 bits of the block size. Low 2 bits of the second byte is a high 2 bits of the block size and high 6 bits of the second byte is a block type. Each block in file can have up to 1024 bytes of data.

So, here is a header block bitwise: XXXXXXXX YYYYYYZZ
(XXXXXXXX is a first byte, YYYYYYZZ is a second byte)
Where:
-> YYYYYY is a block type.
-> ZZXXXXXXXX is a block size.

Here is a list of blocks and their types I found so far. I’ve never met several of them in any game file, which I can access to, but you can try to find them in your own game files using this small command line tool (there is no decryption code, since block headers are never encrypted), and please if you find them let me know:

    0. FileFooterBlock
    1. ManualSmallLoadUnloadTaskBlock
    2. ManualMediumLoadUnloadTaskBlock
    3. WaypointDeleteBlock
    4. WaypointAddBlock
    5. WaypointChangeTaskBlock
    6. PlayerBlock
    7. PlanetsBlock
    8. FileHeaderBlock
    9. FileHashBlock
    10. WaypointRepeatOrdersBlock
    11. Never met it
    12. EventsBlock
    13. PlanetBlock
    14. PartialPlanetBlock
    15. Never met it
    16. FleetBlock
    17. PartialFleetBlock
    18. Never met it
    19. WaypointTaskBlock
    20. WaypointBlock
    21. FleetNameBlock
    22. Never met it
    23. MoveShipsBlock
    24. FleetSplitBlock
    25. ManualLargeLoadUnloadTaskBlock
    26. DesignBlock
    27. DesignChangeBlock
    28. ProductionQueueBlock
    29. ProductionQueueChangeBlock
    30. BattlePlanBlock
    31. BattleBlock (content isn't decoded yet)
    32. CountersBlock
    33. MessagesFilterBlock
    34. ResearchChangeBlock
    35. PlanetChangeBlock
    36. ChangePasswordBlock
    37. FleetsMergeBlock
    38. PlayersRelationChangeBlock
    39. BattleContinuationBlock (content isn't decoded yet)
    40. MessageBlock
    41. Record made by AI in H file (content isn't decoded yet)
    42. SetFleetBattlePlanBlock
    43. ObjectBlock
    44. RenameFleetBlock
    45. PlayerScoresBlock
    46. SaveAndSubmitBlock

I’ll describe details of each of these blocks in the next posts.


[Updated on: Mon, 18 July 2011 10:46]




"Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something."
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