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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Development » Orders
Re: Orders Sun, 29 April 2012 03:59 Go to previous messageGo to previous message
Daniel is currently offline Daniel

 
Chief Warrant Officer 3
Stars! Nova developer
Stars! Nova developer

Messages: 179
Registered: April 2006
Location: Nowra, Australia
I started implementing a CargoOrder, just to see if could and get a feel for the orders system. It is not finished and I have not committed it, and I won't if you are going to do that. Doing it I was thinking that the order in which you apply fleet split/merge and cargo transfers is probably important.

I also noticed that the original implementation for cargo transfer was only really intended to handle the case of transferring between a star and a fleet. Some more work is required for it to handle fleet to fleet transfers. (Packets and scrap are probably a special kind of fleet that do not enter combat).

I have also noticed a few strange things happening with the production queue but have not had a chance to really look into them. Firstly the queue skips over items that can not be built rather than blocking, which is a nice feature but someone will complain it is not how Stars! works and needs to be an option. Secondly you can not have 500 factories in one stack. Thirdly if you have a queue like:

100 factories
100 mines
100 factories
100 mines
100 factories
100 mines

and then try to remove them all from the queue, when you close the queue some or all of the items reappear on the queue. I only noticed these in passing and they need to be investigated further to confirm if they happen consistently and when/why they happen.

Sorry for the confusing dump but I may not get another chance to note this stuff down for a few days as I am going away on course this week.



Have fun.

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