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Re: Orders Sat, 25 February 2012 00:04 Go to previous messageGo to previous message
Daniel is currently offline Daniel

 
Chief Warrant Officer 3
Stars! Nova developer
Stars! Nova developer

Messages: 179
Registered: April 2006
Location: Nowra, Australia
Ok, I have added some conditional compilation code so that you can now compile in either the new command based orders or the old (depreciated) orders system. This can stay in until the new command based orders are able to generate turns for a full game. To use the new command base orders right click on the solution and select configuration manager. Then in the active solution configuration drop down select the USE_COMMAND_ORDERS configuration. If you do not want that one, then select Debug.


Have fun.

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