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Game setup for HP viability Fri, 01 July 2011 22:43 Go to previous message
Void is currently offline Void

 
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Messages: 369
Registered: January 2011
Location: California, GMT -7
In a separate thread, Altruist mentioned that the Stars games of yesteryear often went much longer (well past 2500) than today's games. In reading the newsgroup, there was a reasonable amount of interest in HP race designs (1/2500 pop efficiency with mondo factory settings) back then.

With the prevalence of today's shorter (and I'm guessing smaller) games, what kind of set up would need to exist for folks to consider an HP race design to be viable?

Experts...please chime in!

Cheers,
Void

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