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New Game Idea Wed, 18 May 2011 19:52 Go to previous message
neogrendal is currently offline neogrendal

 
Petty Officer 1st Class

Messages: 65
Registered: September 2005
Location: Seattle

OK, I’ve been mulling this over for a while. Here is the premise:

All players will start out with only a fleet of escorts, scouts and freighters filled with the population they are given at the start of the game. This fleet will be moved to the edge of the galaxy. Their goal is to find a planet and grow form there, any planet they can. Obviously a “HW” is preferable, but this is assuming they can find one. [if you haven’t guessed you will have no planets to begin with]

Within the galaxy will be a network of planets with gates that any player can use, the gates will be owed by the “host” race. The “host” race will have everyone set to friend, but also traveling these gates are “pirates” that will also be controlled by the host and will be targeting everyone.

There will also be restrictions on the kind of “ships” the pirates can use. I will create a timeline based sliding scale for restrictions on the size of the “pirate” fleets and the type of tech they can employ.

Rough sketch of timeline:
2410 – 2440: Pirates will use DD
2440 – 2460: Pirates will use CC
Etc….

Although I think the pirates will be maxed to only employ battle cruisers / gallons? And in the end it will get to the point that the pirates will eventually be marginalized.

Other restrictions: the pirate race will not communicate with other players in any manner. Also, the pirate can’t win in the game… even if the pirate succeed in killing everyone off.

Race restrictions: No IT or CA.. other sugestions? No IT because they would be able to see the “gate” network. You are allowed to destroy a gate world but this will lift the pirates “Restrictions” on ships and weapons in order to retaliate for designated period of say… 10 years.

Obviously someone needs to play the role of pirate, and the host has the right to “alter” the restrictions for game balance if required. The hosts decision on these matters is law, so no whinning.. ok maybe a little but it useless.

Also, this will be a slow tech game with no random events and a dense/large universe.

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Update on Pirate Rules of engagement:

Gates collapses – If a player takes out a gate world the pirate response will be stepped up significantly to all players in a conflict zone with a radius of 200ly of the collapsed gate and will last 10 years, and the player responsible will be specificly targeted.

Pirate Tech – When a player has a battle with a pirate, the pirates can immediately build ships using any of the components used by the player. The pirates will start the game with level 7 across all tech levels.

Ship hull restriction - Pirates will be limited to construction level 11, unless a gate collapse occurs then the hull restrictions are lifted.


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Game Parameters:

Density - Normal
Universe Size - Huge
No Public player scores
Slower Tech Advances
No Randum Events

Winner with highest score after 100 years of play.

IS, IT and CA banned.


[Updated on: Sat, 21 May 2011 11:26]

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