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Re: New Game Idea Sun, 22 May 2011 15:34 Go to previous messageGo to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Fortythree wrote on Sun, 22 May 2011 23:15

I'd like to have a go at this.
To offset JOAT's initial fleet advantage why not say that everyone starts with the same fleet of ships, say 5 scouts, 2 colonisers, 10 small freighters.


I respectfully don't agree. You are taking away one of the main features of a JOAT. Fast scouting to get their hold on good planets.

Would that mean that you will offset
> SS's later advantage by giving out IS Tachyon detectors
> WM's advantage by giving out SD Energy Dampeners?
> SD's advantage by not letting them use exploding minefields around the host's gate network.
(As the are friendly with the host, the host's ships won't be damaged, but all incoming ships/scouts will be.)
etc etc.

I can understand banning the CA, but banning the following doesn't make sense.
The IS. Just load all freighters to max.
The IT. Just disallow them from gating cargo using the host's gate network.


[Updated on: Sun, 22 May 2011 15:34]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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