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Re: Thoughts on a next gen Stars Tue, 15 February 2011 07:38 Go to previous messageGo to previous message
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Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Chazarus wrote on Mon, 14 February 2011 16:14

At the start of each battle ships from opposing sides would be lined up against each other, sort of like how Stars! lines everyone up on the battle grid. You would issue your first order (something like evade / flank left / open hailing frequencies, etc) and a single combat round would be played.

Assuming that both sides did not hail (which ended the combat peacefully) you could then issue new orders to your ships (evade / flank / attack / concentrate fire on a specific target, etc) for each subsequent combat round until the combat was resolved.

What I most wanted to know was the kind of GUI used, but the procedural info is nice to know too. Cool

Quote:

Obviously this would need refining for a Stars! like game as you would have to be able to queue up your orders or have some kind of "IF [shields] = down AND [Armour] < 50% THEN (Disengage)" logic as you would not be able to issue orders to ships during the combat.

Or perhaps even more refined / automated, such as in:

Quote:

"Whatever happens Mr. Sulu, if you think you have the tactical advantage
you fire on that ship even if we're still on board. That's an order.
"


Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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