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Re: Thoughts on a next gen Stars Mon, 14 February 2011 10:14 Go to previous messageGo to previous message
Chazarus is currently offline Chazarus

 
Petty Officer 3rd Class

Messages: 48
Registered: October 2010
Location: Southampton, UK
BOTF was turn based a-la stars for empire management / tactical movement, but the combat was also turn based with encounters being resolved at the end of each turn (OMG!?!?!? too many turns!!!!)

At the start of each battle ships from opposing sides would be lined up against each other, sort of like how Stars! lines everyone up on the battle grid. You would issue your first order (something like evade / flank left / open hailing frequencies, etc) and a single combat round would be played.

Assuming that both sides did not hail (which ended the combat peacefully) you could then issue new orders to your ships (evade / flank / attack / concentrate fire on a specific target, etc) for each subsequent combat round until the combat was resolved.

Obviously this would need refining for a Stars! like game as you would have to be able to queue up your orders or have some kind of "IF [shields] = down AND [Armour] < 50% THEN (Disengage)" logic as you would not be able to issue orders to ships during the combat.

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