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Re: Thoughts on a next gen Stars Sun, 13 February 2011 21:01 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Well, I don't think an actively controlled combat engine would be a good idea - it works for games where turns are short and played back to back, but not so well on a turn-a-day game like Stars!... Some hybridization between the two concepts would be nice; pre-planned battle orders, but smooth flowing physics and all, like SSNG was supposedly going to have.

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