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Re: Thoughts on a next gen Stars Wed, 02 February 2011 20:30 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Nebulas would be a fun way to do it, but then you hit a big UI issue - putting patches of fog all over your 3D map and expecting the player to be able to figure out which routes the fog is effecting.

Fully 3D for space strategy games sounds really cool until you actually try to do it in a environment with lots of objects. Maybe it can be done, but so far every time I've come across it I've found myself wanting to flatten out the map to make it more fun and less work.

For tactical play with a few dozen units sure. For strategy with a few hundred stars, eek!


[Updated on: Wed, 02 February 2011 20:31]

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