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Re: Thoughts on a next gen Stars Wed, 02 February 2011 19:55 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Dogthinkers wrote on Wed, 02 February 2011 21:43

going 3D makes choke points almost vanish from the map, reducing strategic depth. The more '3D' you are, the less interesting the terrain is. If you go 3D, you're almost forced into putting 'space lanes' into your game, routes that ships have to move along (or travel much slower,) just to stamp some terrain onto the map. You don't need this kludge so badly if you stick with 2D.

Bummer. And "lanes" are even worse, IMHO. Confused

Have you tried lots of maps? Would clustering help?

What about desirable "hot spots" instead of "choke points"? Perhaps that would add some "geography" to the bare starmap. Sherlock

At any rate, I'd rather have "nebulas" instead of "lanes". Vast gas/dust/radiation-filled expanses can serve as "barrier" to travel/gating/packeting, natural cloaking, or even "natural lanes" if ramscoops perform too poorly outside them. Twisty, slowly-evolving lanes might be interesting... Going insane



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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