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Re: Thoughts on a next gen Stars Wed, 02 February 2011 15:43 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
Location: Hiding from Meklar
A few random thoughts on the above.

1) 1 turn per 'year' is an abstraction. 19% PGR doesn't seem so weird if you consider that one 'game year' might be equivalent to say, six 'earth years' (the highest national growth rate in the world at the moment is somewhere around 3%, over 6 years that'd be over 19%)

2) Star density. Again, an abstraction. Maybe not all stars are suitable for colonisation by ANYONE. Regardless, just select our arbitary unit of distance to give whatever density is good for gameplay. Bonus points if you reduce the distances low enough that ships don't need to move FTL (and don't forget you get to choose how long each turn is,) thus reducing any pesky issues with scanning.

(1+2) My point, is that the decisions on things like growth rate, planet density, can be made from a gameplay perspective. You can make them 'realistic' afterwards, by choosing the distance/time scales of your game appropriately.

3) 3D. EEEEEEEEEW. Our 2D displays make it too hard to visualise, if there is more than a handful of stars. Even worse, going 3D makes choke points almost vanish from the map, reducing strategic depth. The more '3D' you are, the less interesting the terrain is. If you go 3D, you're almost forced into putting 'space lanes' into your game, routes that ships have to move along (or travel much slower,) just to stamp some terrain onto the map. You don't need this kludge so badly if you stick with 2D.

SOTS did 3D with space lanes. It was ok, until you tried to play sphere galaxies with 100+ stars. Then it got ridiculously messy.

MOO3 also did 3D with space lanes, but was *much* flatter. In practice, I found this played out much like it was 2D but with some routes between stars being 'slower' than others (because there was more of an elevation change.) It didn't add much to the strategy.

SINS did 3D, but with very low planet counts (played on the scale of solar systems.) This was OK, but really it was rare for it to matter.


[Updated on: Wed, 02 February 2011 15:50]

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