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Re: Thoughts on a next gen Stars Wed, 02 February 2011 06:38 Go to previous messageGo to previous message
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Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Some food for thought! Very Happy

Steve wrote on Wed, 02 February 2011 02:14

I've been think for a while of a strategic space game.

Me too. I want HomeWorld tactical gameplay with Stars! true strategy. Twisted Evil

But all that should wait until we have a reasonably working clone of current Stars!


Quote:

In a Stars game, the human race will have a growth rate under the 19% rate typical in the game. In fact, a growth rate of 5%-6% is probably more realistic.

Realistic clashes with fast-paced, IMO. After all, the most realistic possible space adventure is RL, with about 1 year of time spent per "game year". Time needed for a realistic conquest of the Milky Way galaxy would likely be way more than most players can devote. Shocked

Makes one think seriously about becoming immortal, doesn't it?


Quote:

So perhaps having starting empires makes some sense, or perhaps having a multi-year generation plan.

That would be very useful. Some foundations already exist. Deal


Quote:

I have some questions about being able to detect and intercept a hostile force some light years away. Perhaps the process of FTL travel will be detectable.

Odds are that's the most realistic thing, actually, as we are already detecting all kinds of radiation much farther away than that.

Detecting them before they come knocking is another matter, of course... Rolling Eyes


Quote:

I am thinking of Python for development. Probably keep the universe in an SQL database on the host system.

LUA and Java are popular too. The database is probably the only way to go, be it SQL (relational) or not. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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