Help me choose and design a race for the Fledgling Admirals VII game |
Mon, 17 January 2011 00:03 |
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Celebrinbor1 | | Crewman 2nd Class | Messages: 11
Registered: January 2011 | |
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Hello. I am brand new to this game. I am very seriously considering (95% sure) joining the Fledgling Admirals VII game. I was wondering if I could get some help building a race that will be at least viable in that game. Forbidden races are AR and PP. Universe size: small packed (240 stars in a 800x800-ly-universe), distant starting positions
Starting conditions: ACC BBS
Victory conditions: Last Man/Last Team standing or consensus. Winning team mustn't exceed 2 players.
I would like my race to make me valuable in an alliance as this is my only hope of surviving. I would prefer to be either SS (yes I know that they are tough to use but I like stealth), IT, or CA although I would be more than happy to try another race. I am not good with micromanagement and as such I prefer quality to quantity in regards to planets and fleets.
I also need a suggestion for a good initial research order and a good default build order to use for my race. I've tried looking for various suggestions and am having a hard time finding them because so many links are now dead. I have read the Official Strategy Guide, all the resources I could find on SS, all the links on the Fledgling Admirals VII post, and many other articles however any suggestions would be great.
Thanks in advance.
PS: I used this race against the computer the other day and liked it a lot: LRTs - IFE, NRSE, OBRM, NAS
Hab - Grav = 0.31g - 3.210g Temp = -124C - 124C Rad = 59mR - 99mR
Growth 17% 1 in 5 hab range
Pop resources 1/1000
Factories - 14/9/18
Mines - 10/3/18
Tech is all 75% starting at Level 3 except Electronics Normal.
PS: very important: where can I find a list of abbreviations?
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