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Home » Stars! 2.6/7 » New Game Announcements » Glacier IV
Glacier IV Thu, 23 September 2010 15:50 Go to previous message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
Hi.

I`ve taken part in Glacier III. I`ve found idea of that game wery interesting, but I hete all-enemy games Confused
I`d like to set up a new game Glacier IV with similar conditions but with normal diplomacy. I`ll just adjust old rules to new game.

Major changes to Glacier IV game:
- seting up other players F/N/E allowed
- NAPs allowed
- No tech trading! to be schoure that this rul is obeyed:
- No schip transfer between players
- No pop-drop (if you want to take controll over someone else planet you have to firstly kill all the people with bombes, packets... and then colonize it by your own colony schip).

We will need someone to create the uniwerse and non playing host.

Glacier IV Game rules
- Only 1 race per player.
- To prevents gen errors mod will play everyone's first turn, deleting all ships and ship designs (by deleting the design itself).
- All fuel transport hulls are banned (Meaning fuel transport for IS, and Super Fuel Transport for all races).
- The tech 0 fuel pod is banned (the con14 tank is legal), anti-mater generator is banned to (IT).
- All MT toys will be legal.
- If you have IFE PRT, the Fuel Mizer is BANNED.
- The best shields that can be used is the Energy 10 Shields. (AR's are the exception)
- No Missiles are allowed, torps are OK. (AR can use missiles on SB's).
- Cooperation is allowed but Single player victory only!
- No tech trading allowed!
- No schip transfer between players
- No pop-drop (if you want to take controll over someone else planet you have to firstly kill all the people with bombes, packets... and then colonize it by your own colony schip).
- Chaff, Splitfleet Dodge, and “Repair after Gating” are allowed!
- Everything else on the standard Cheats list is disallowed. List (Includes False Public Player scores)

Game settings are as follows:
• 12 - 16 players
• Small Universe, Packed, Then stretched to a Large (average 15 planet draw per player at start)
• Distant Player Positions
• Slower Tech Advances: Checked
• Accelerated BBS: Checked
• Galaxy Clumping: Not Checked

Race designs - general restrictions:
- Population growth must be set 8% or less.
- Weapons MUST be set to expensive.
- Construction MUST be set to expensive (AR can set Con to Cheap).
- Proplusion must be set expensive or normal.
- IFE can be selected, but the Fuel Miser is BANNED
- BET Must be selected
- NAS must not be selected (only AR can select NAS)

Special Race Restrictions:
HE - BANNED!
IT - Must check LSP. NRSE not checked. Hydro Ram-Scoop banned. must check Ultimate Recycling.
PP - Must check LSP.
JOAT - Must check LSP. Must not check OBRM.
CA - Must check LSP. TT must not be checked, must check Ultimate Recycling. Orbital Adjuster banned (you still can use Retro Bombs).
SD - No Detonating minefields until Y2470.
SS - Ultrastealth Cloak is BANNED
AR - Can take Cheap Con and Propl
- Can take NAS
- Can use any shield on SB’s and Ships
- Can use missles on SB’s

Turn Generation:
- Turn generates 5 days per week (M-F) until 2450, then the schedule will drop to (M,W,F).

Victory conditions:
- 170% over second player after 2500
- 100% consensus as winner OR
- Highest score at 2560



Other Stuff:
- We are loking for Moderator who will check all races, create universe and send files to AH.
- We are looking for some non-playing Host to (it can be the same person as Mod). If there will be unclear situation if somebody had just broken the rules or no Host will be able to check your tours and decide who is right.
I hope he will check randomly from time to time your tours to find out if we obey the rules Smile So be aware Evil or Very Mad


So this is how my proposition looks like. If you have some other nice ideas im ready for discussion.

Cieply

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