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Re: Turn gen problem Tue, 14 September 2010 17:04 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
mazda wrote on Tue, 14 September 2010 22:25

Odd that this should happen reasonably close together in two different games (also in Anything Goes).
Previous gen where the "problem" occurred, if it was this problem, was on Thursday 9th.
I expect it is just one of those coincidences.

Anything Goes' problem was even more fun! The second upload of the .x file was at the exact minute and second the game genned. Nod
This caused the diamond *not* to turn green (contrary to usual double uploads) but the .x file was *not* deleted either! So when the penultimate player uploaded the script found all .x files to be present! The old .x file got marked "wrong year" and therefor was not used, however the player was not marked as missing a turn.
Silly hair
Hit Computer

mch

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