Re: Some (hard-learned) tips on playing AR |
Tue, 14 September 2010 06:05 |
|
iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
|
Hi!
mlaub wrote on Wed, 01 September 2010 21:32 | 1. Is a Small or Medium universe with all enemy status possible to survive? Assuming you will be attacked from a good race/player.
|
IMO it all depends on minerals you'll be able to "collect" before the attack happens. But vs. a determined non-AR race I'd say there's no real chance, because an AR needs lots of tech and quite some minerals to become competitive, while others need just weap-5/6 and DDs to severely cripple it, or weap-8/9 and CCs to remove it from the game.
Quote: | 3. Thoughts on a dual immune ~12% low eff race?
|
IMO 12% is rather low. In this all-AR game I fielded a dual-immune 13% PGR, 25-divisor, 1-in-3 hab AR, but I had to lower the PGR to get the RW points to meet the leftower RW points "requirement". Started as the last, but at some point in the game even climbed to the third place, probably because I settled quite a lot of red planets in "my" uncontested corner. However I never really recovered from a terrible hab draw I got (only 3 green planets in 2 W-9 jumps, instead expected 8-9), and got gradualy "removed" from the game by a player, who made less mistakes than I did, and who had better luck with planets, what with an AR always turns out as better tech and more minerals. I simply couldn't beat that combo.
BR, Iztok
Report message to a moderator
|
|
|