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Re: Glacier III... Sat, 19 June 2010 22:11 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
mlaub wrote on Sat, 19 June 2010 13:29

Dogthinkers wrote on Wed, 16 June 2010 22:50

... went out with a fizzle!


Went out in a fizzle? Your race was an SS, and your main opponent was a SD, errr... a IS....errr....what! your opponent was a WM? and you say the game went out with a fizzle because you sat and built factories? LOL.


Confused2

I already explained this. In the late game, I always thought the player to beat was going to be the Shadow. Getting ahead of Mob was always just a question of infiltrating enough LBU bombers, which I did.

It's no good messing up growth to fight some players, only to not have enough colonists to win on score against a player that you can't reach in time. This is a problem with score-win in a large size universe. It was an interesting, but unspectacular end, from my perspective.

As I already mentioned, if Mob and I had known Shadow's maximum resources were only 3.15 per 1000 colonists, then the final decade would've probably been a lot more lethal for us both. But we didn't. And it wasn't.

Quote:

This happened around 2500, while I was mowing through the Dustmites. I had calculated that I could hold off the Griffin and Protos, while I waged war with the Shadow, if the Mob would just attack the Shadow all out from the other side. From 2 angles it stood about a 80% chance of working by my thoughts. The Chatter would have been stuck going it alone against the Protos (an easy win for the Chatter, but he would be overly cautious). Doubtful the Chatter would have attacked the Mob, leaving the Protos to grow, not realizing that the Protos were rethinking his attack strategies.


I'm not sure what you mean by saying I would've been overly cautious. I only moved to a defensive strategy very late in the game, and even then it was my aggressive moves against Shadow that shook up the game in the last decade.

If Mob had gone to war with Shadow when you wanted him to, I certainly would've attacked the Protoss alone, and on the same timeline. If Mob had declined to fight either, then I probably would've attacked him instead. Whatever I did though, it would be fast - I had a tech lead over everyone, and I knew it.

If you just mean that I would've attacked, but progressed too slowly out of extra caution... No, an absence of Mob attacking on his flank would not have changed my tactics in the sightest. If anything I would've gone a little harder. You don't attack an AR slowly if you're low on minerals - it's race against time to kill his production before he catches up on fleet strength.

Quote:

The MT's in this game were much to unbalancing. Much more so than the other Glaciers. Once again, I'd love to rewrite the game, and add check boxes to everything. "Would you like the MT to give out tech? NO!"


Oh yes! They were crazy. Slow+expensive tech sure made them a lot more valuable. I felt pretty doomed when I saw Zalamel catch one just as I was turning the tide of our war (thankfully, I think that one was the Engima rather than tech.)

As SS, I certainly could've lived without the MT toys too though, I can't say I was too happy to see the MPS and the Langston. I'm always happy to use the Enigma though, and that got me to warp10 quite a lot earlier than expected...


[Updated on: Sat, 19 June 2010 22:28]

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