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Re: Glacier III... Thu, 17 June 2010 12:45 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Altruist wrote on Fri, 18 June 2010 01:49

Dogthinkers wrote on Thu, 17 June 2010 05:50

DANGER! LONG POST FOLLOWS! READ AT YOUR OWN PERIL / RISK OF BOREDOM.


Not at all.
A pleasure to read. With only some maps missing.


Gah! Think how long it took you to read it... Now think how long it took me to write it... And you want illustrations? Shocked

EDIT: just for you... I attached two images (the small one is embedded at the 2401 mark, the larger one you'll have to download if you want to see it.)

Quote:

And once again it fills me, the "diplomatically challenged", with horror how huge a role diplomacy played even in an all-out-enemy-no-NAPs-game.


The scenario encouraged diplomacy - just so long as it was the cut-throat-watch-your-back-because-everyone-else-is-and-not- in-a-nice-way variety.

Hit over head

Many races were assaulted in what they'd considered to be safe (or even inter-settled) borders... And fair enough too - since the game rule invalidated any promises not to. It took me a while to grasp what the host meant, but I think you could almost describe it as a 'no whinging' rule. If it was his goal, it certainly succeeded in creating a very dynamic game, with shifting allegiances.

It didn't prevent a little bit of whinging cropping up here and there, as the host will attest. For example, I had a bit of a whinge early on to the host about the Griffin-Protoss 'non-alliance' (their words.) He explained to me again that the rule didn't explicitly prevent this. It just prevented it actually meaning anything - it was to be considered inevitable that there would be a backstab at some point.

It meant that you could only be assured that a race would not move against you, if you ensured there was always a good reason for them NOT to do so. This is another reason SS is so strong in this scenario - nobody knows how much you've kept back in defence, and how much you might've inflitrated into their territory.

Quote:

That was a rocking 9-month-game, wasn't it? Probably the later turns took ages? But no dropouts? Respect!


I don't think anyone dropped until they'd at the very least lost their HW. Many fought to the death. It was definitely a good game in that respect. The last turns indeed took ages, and in a very boring way - huge micro to as perfectly optimise the econ for 2560. It's definitely a relief that the game is over.


[Updated on: Fri, 18 June 2010 13:10]

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