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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Stars! Nova 0.4.0 (developmental) Release
Re: Stars! Nova 0.4.0 (developmental) Release Tue, 01 June 2010 01:59 Go to previous messageGo to previous message
gible

 
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Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

m.a@stars wrote on Tue, 01 June 2010 01:44

Daniel wrote on Mon, 31 May 2010 10:48

This needs code changes to redefine 'General' slots. The same definition is currently used for both ships and star-bases.

"General Purpose" is just a handy abbreviation that the original Stars uses for certain slot combinations that actually mean "Mine, Elect, Mech, Missile, Beam, Armor, Shield, Scanner". That is, all but Engines, Mining Robots, Bombs, or Orbitals. Deal

That kind of slot combination is only found on ships, if memory serves. Sherlock


Quote:

Gates will need to be fitted to ships for the MT gating ship, and all of these combinations may be allowable for expansion games. A narrower definition of general is required to implement the Stars! behavior. Priority 4 assigned. Will require a bit of work.

The Jump Gate is a Mechanical item, and can be fitted to any slot that accepts these. Interestingly enough, no Starbase hull has that kind of slot. Teleport

Stars! original bitcodes for all these combinations are flexible enough for a lot of expansion, even if there's room for improvement.


A general purpose slot does NOT allow bombs or mining robots. They don't appear on starbases but I doubt they allow orbitals either.

The Geneticus Mod has pretty much ship every slot there is comverted to a "combo" slot that allows pretty much anything afaik. Certainly it allows the mining robots & bombs that the general purpose slot doesn't allow. Also, I'm don't know who named it, Stars! or the mod makers.

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