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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Stars! Nova 0.4.0 (developmental) Release
Re: Stars! Nova 0.4.0 (developmental) Release Mon, 31 May 2010 04:48 Go to previous messageGo to previous message
Daniel is currently offline Daniel

 
Chief Warrant Officer 3
Stars! Nova developer
Stars! Nova developer

Messages: 179
Registered: April 2006
Location: Nowra, Australia
Thanks for the feedback. The more eyes we have to spot issues the easier it is to find and fix them:

Coyote wrote on Mon, 31 May 2010 09:43

Also, the left and right arrow keys move the map up and down.


Added to bugs, priority 3 (low). Should be easy to fix though.

Coyote wrote...


Terraforming, stargates and mass drivers can be added to general-purpose ship slots, this would be fixable in the component editor easily though.



This needs code changes to redefine 'General' slots. The same definition is currently used for both ships and star-bases. Gates will need to be fitted to ships for the MT gating ship, and all of these combinations may be allowable for expansion games. A narrower definition of general is required to implement the Stars! behavior. Priority 4 assigned. Will require a bit of work.

Coyote wrote...


Cheap Engines costs points instead of granting them.



Thanks for spotting that. Fixed in subversion, will be in next release. Now costs 80 points. Cool

Coyote wrote...


So I take it that nothing actually builds yet?



Things build. Make sure to build some factories first, then some mines...

Note that partial construction does not work so you will need a lot of resources to get a space station up. Try ISB so you can get a dock up before getting too bored. You should be able to colonize and explore. Invasion and bombing have some issues...

Coyote wrote...


Remind me sometime to make some proper player badges, ok? I'm surprised you're still using the ones I threw together in about 20 minutes one day while bored. :3


More pretty pics are very welcome Surprised



Have fun.

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