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Re: All Quiet has ended Mon, 28 June 2010 12:48 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
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Micha wrote on Mon, 28 June 2010 22:39

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m.a@stars[/email] wrote on Mon, 28 June 2010 13:53]
Micha wrote on Sun, 27 June 2010 22:54

Sure! Free minerals for your starving enemies. Smile

Indeed. Easy minerals in exchange for all their pop. A real bargain! Twisted Evil

Euh? Load and drop again. Loss in resources? <shrug> You don't have the minerals to use them all anyway! Tech is maxed out and you're doing mineral alchemy ...

mch


Exactly. It'll take well over 20mt of metal, spread amongst multiple packets, to kill a world with max defence but only one driver for catching packets. Around half that metal will be left on the surface (assuming only 1 driver is catching.)

I would've (repeatedly) sacrificed a million colonists without hesitation, to collect 10mt+ of metal. Of course, the actual sacrifice would be much less, since it'd be easy to lift off most of the population. Remember, by the end of the game everyone except the AR+ally were doing mineral alchemy.

Some packets were indeed thrown, to take down gates in strategic positions, but even these were considered quite welcome 'setbacks' by the targets.

EDIT: I suppose if they'd thrown nothing but boranium, they could've had some impact, without helping their opponents so much... But with a carefully balanced build out, I was left crunching on all three minerals, so even getting a surplus of boranium would've made me pretty happy (and would've lead to some rather odd extreme-bor-expensive designs entering the field.)


[Updated on: Mon, 28 June 2010 12:53]

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