Re: All Quiet has ended |
Mon, 28 June 2010 12:48 |
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Micha wrote on Mon, 28 June 2010 22:39 |
[email | m.a@stars[/email] wrote on Mon, 28 June 2010 13:53]Micha wrote on Sun, 27 June 2010 22:54 | Sure! Free minerals for your starving enemies.
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Indeed. Easy minerals in exchange for all their pop. A real bargain!
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Euh? Load and drop again. Loss in resources? <shrug> You don't have the minerals to use them all anyway! Tech is maxed out and you're doing mineral alchemy ...
mch
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Exactly. It'll take well over 20mt of metal, spread amongst multiple packets, to kill a world with max defence but only one driver for catching packets. Around half that metal will be left on the surface (assuming only 1 driver is catching.)
I would've (repeatedly) sacrificed a million colonists without hesitation, to collect 10mt+ of metal. Of course, the actual sacrifice would be much less, since it'd be easy to lift off most of the population. Remember, by the end of the game everyone except the AR+ally were doing mineral alchemy.
Some packets were indeed thrown, to take down gates in strategic positions, but even these were considered quite welcome 'setbacks' by the targets.
EDIT: I suppose if they'd thrown nothing but boranium, they could've had some impact, without helping their opponents so much... But with a carefully balanced build out, I was left crunching on all three minerals, so even getting a surplus of boranium would've made me pretty happy (and would've lead to some rather odd extreme-bor-expensive designs entering the field.)
[Updated on: Mon, 28 June 2010 12:53] Report message to a moderator
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