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Home » Stars! 2.6/7 » The Academy » Losing ships to 512 fleet limit
Re: Losing ships to 512 fleet limit Mon, 29 September 2014 10:04 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Dogthinkers wrote on Fri, 26 March 2010 06:00
As most people know, the maximum number of fleets you can have is 512.
...
If you scrap a fleet, not only does it's fleet slot not become available, but during the production phase fleets can become assigned to this slot (with the usual requisition message) even if another fleet is present
...
Result... Missing ships. Unused fleet number. Crying.
...
In the cases I've seen of the problem occurring, the scrapped fleet had a lower fleet number.


I just ran into this problem myself, and in all the cases of lost ships, the scrapping fleet had the lowest fleetID of all fleets at the planet.

In fact, it appears that, after the 512 fleet limit is hit, a fleet produced by a starbase is always merged with the lowest ID fleet in orbit at the planet. If that fleet happened to have scrap orders, the produced fleet just disappears.

I think this should be added to the Known Bugs list.



What we need's a few good taters.

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