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Home » Stars! 2.6/7 » The Academy » Ramscoops and minefields
Ramscoops and minefields Fri, 18 September 2009 07:31 Go to previous message
Mark Hewitt is currently offline Mark Hewitt

 
Master Chief Petty Officer

Messages: 105
Registered: June 2006
Location: Calgary, Alberta, Canada
Sometimes, your ships are just going to take mine hits, at least in standard minefields (very common, and always and sometimes twice a year in SD detonating minefields). In light of this, when do you want to go with standard engines to reduce the damage (besides dedicated minefield hunters), and when does the lighter weight and cost of ramscoops say use them anyway (assuming you're not NRSE, although NRSE could still have IFE and the Fuel Mizer)?

Considering fleets with 5 or more ships only, every ship will take as many hits as engines it has. And if any ships in the fleet have ramscoops engines, that's 125 per engine instead of 100. A few hulls can take the hit if they have standard engines but not ramscoops (e.g. Large Freighter with Cow-hide Shields, SS Stealth Bomber) so it's a survival issue with them.

But support ships can affect other hulls. The Super Fuel Xport may always die no matter what in a mine strike (unless you're IS with Croby Sharmor or have the Langston Shell), but if it had ramscoops every other ship is going to take 125 per engine no matter what they are actually mount.

The most common use of ramscoops is to reduce the cost of warships and freighters. They can use separate fleets that move together to keep them away from ships with standard engines to limit the ramscoop contagion. Smile But they'll take more damage when they do strike mines if they have ramscoops. Is the accumulated minefield damage ever enough to justify the cost of going with standard engines?

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