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Re: SS race design critique Thu, 10 September 2009 13:53 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
I am gonna straddle the fence, and say that both sides could be correct in some situations. I think the biggest issue are the different play styles at work. Alot depends on how you go about the game, and how your neighbors react.

When I first started playing stars, I tended towards Dogthinkers methodology of all tech exp, killer econ. It seemed to work quite well. Now I play 2.5-3.5 tech cheap races, lower industry.

Is one better than the other? If you are applying your race design to the universe being played, taking into consideration the races others may play, then perhaps not.

I found out long ago this game is a complex rock/paper/scissors. That's why it is a great game.

my 2 cents
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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