Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » SS » SS race design critique
Re: SS race design critique Wed, 09 September 2009 07:38 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Dogthinkers wrote on Wed, 09 September 2009 03:04

Some small changes, not changing things up too much... Shift grav and temp 10 clicks right each. Shift rad 3 clicks back left. Reduce factory count to 16. Reduce mine count to 14. Improve tech settings to 1-cheap 2-normal. Take the RS LRT.

Rule of thumb: same number of mines operated as factories operated if you keep efficiency at 10.

Quote:

Alternatively, worsen tech to all-expensive and use the extra 200 points to beef up the econ. 14/8/21/3g facs and 11/3/17 mines with habs as above and RS. Econ will ramp faster and higher, but you'll have to build some MFs before you get to privs (not a big deal, really, so long as you keep that 25% hold)

In a slow tech all expensive is suicide IMHO. In the last slow tech game I played at some point I didn't even bother trying to research in *normal* fields. No econ setting can make up for the huge extra cost. Of course "once you have the tech you can use resources for ship building" but you'll never get any tech ...
Or you must stay out off all wars at any cost, trade tech wherever you can (remember only 1 trade per year!) and build build build econ.

mch

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: hybrid SS race; also, build order for first ~10 turns?
Next Topic: I need 35 Points
Goto Forum:
  


Current Time: Tue May 14 04:12:43 EDT 2024