Re: -F SD |
Sun, 11 February 2007 15:26 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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PRT selection for -F:
SD is most dangerous as HP and/or slower (lowered pgr or immunityless) HG, these setups make most powerful SD-s. Making SD as a QS or -F gives not too bad result, however it is wasteful. If someone wins SD he does it indeed with the bigger power and not with the speed.
General points about -F:
For -F the ISB and cheap construction are more important than IFE. -F likes cheap stuff. LF is cheap, dock is cheap. FM is cheap again but its mostly replaced with DLL7/RHRS earlier than game goes interesting (about the time you have first gates).
NRSE is not that bright for -F. -F has plenty of germanium for scoop engines and IS-10 is not cheap to build.
Growth rates below 19% are for 2-immune -Fs ... and for slow guys.
10/3/16 mines give lot of minerals (even SD cant burn so lot) typical for -F is 10/3/13 or below.
Taking most tech normal indicates hope to win without trading tech? No one wins without cooperating with others. If no cooperation is however the plan (say ... game condition) then consider GR too. If it is not the plan then take mix of cheaps and expensives. Bio should be anyway expensive without TT ... bio 12 is nothing for what to have it cheap.
Example of cooperating SD -F:
SD
ISB, OBRM, NAS, RS
.24 to 1.56; -52 to 132: immune; 19% (1 in 4 within one click to 1 in 3 hab)
1000; 5/25/5 no g; 10/3/13
Weapons, Construction, Propulsion cheap; energy normal; rest expensive
Example of not-cooperating SD -F:
SD
ISB, GR, OBRM, RS
.24 to 1.48; -40 to 136: immune; 19% (1 in 4)
1000; 5/25/5 no g; 10/3/13
Weapons, Construction cheap; energy and propulsion normal; rest expensive.
Anyway i dont like neither of them
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