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Home » Stars! Clones, Extensions, Modding » FreeStars » Diplomatic restraints
Re: Diplomatic restraints Sat, 22 August 2009 04:29 Go to previous message
Mark Hewitt is currently offline Mark Hewitt

 
Master Chief Petty Officer

Messages: 105
Registered: June 2006
Location: Calgary, Alberta, Canada
I like a lot of the stuff discussed here, especially the finer division of what "friends" get to know and use.

Diplomacy is a game feature that may be too abstract (like the tech system where what you do with a tech has nothing to do with how fast and well it develops). We don't have the burden of having to create the inter-player agreements and treaties within the game--it's just the ally/neutral/enemy setting and attack-who orders to the fleets. But we don't have the benefits of that fine detail. Hopefully we could get some of that detail without too much MM.

A related issue to "backstabbing" is besides scanning (and the SS tech bonus) there's no intelligence in the game--intelligence as in espionage. Smile In the real world countries spy on their "friends" all the time, in war and peace. No security blunders or lost battle orders in Stars! Smile

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