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Re: Diplomatic restraints Wed, 05 August 2009 08:07 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I'm liking the idea of 'friend' status being broken down into more specific parts.

It'd get really interesting if as well as 'share fleet scans' and 'share own fleet positions', you could toggle this at an even finer level - you could choose to show/hide certain of your own fleets. you'd have to implement a way of telling if something you see wasn't included in a 'friend report' that you spotted with your own scanners. Perhaps just through a message event.

Also the chance to enable travel through specific minefields - create corridors where an untrusted ally, or neutral, can pass, without giving them free rein to your whole territory.

Going even further, you could even include the option to add fake data to info you share Twisted Evil

I doubt I'd personally make use of these things... But one thing has always struck me about alliances where .m files are shared, is that it becomes another disincentive to change the diplomatic landscape by invoking whatever NAP exit you decided - since they'd see any build up that you did prior to then (to get a lead in the inevitable arms race while you wait for the NAP to time out,) and they'd also have so much info about your econ that you probably never really wanted to share - so they know your softest, juiciest spots without needing to have actually done any work to figure it out.

So being able to share similar amounts of data, but have it not be 100% trustworthy, would add a little more of the paranoid 'looking over your shoulder' that I don't think happens enough in Stars! (Backstabs can really ruin games, but at the other end of the scale, so can alliances where the 2nd player doesn't even consider trying to win.)


I'm in two minds about having game options for enforcing 'good relations'.

Warnings when doing stuff like queuing up mineral packets to allied planets where you don't see a suitable mass driver would be nice, but might just lull people into a false sense of security and actually cause accidents (like assuming that orbital with the mass driver is still there 20 years after your last visit, instead of asking.)


[Updated on: Wed, 05 August 2009 08:12]

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