Re: Diplomatic restraints |
Mon, 03 August 2009 22:38 |
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Hilton | | Crewman 1st Class | Messages: 28
Registered: February 2005 Location: Calgary, AB, Canada | |
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This is already a planned (optional) feature in my project. If you really dedicate a few iotas of brain power to it, you'd realize the "coding effort" isn't very much - just a few checks and a couple extra dialogs.
When orders are placed to initiate a battle, check diplomatic status and issue a continue/stop warning. At turn generation, treaties will be cancelled (w/ any agreed upon penalties taken). Do it at generation rather than immediately in case the user takes back their actions.
Same goes for when orders are placed for mineral packet routing, if the destination allied base has no known driver.
Tech sharing is obviously easy, as is partial or full map data sharing, and partial or full scanner sharing (partial would be revealing where mutual enemy fleets are, but not revealing the allies own fleets)
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