Re: Diplomatic restraints |
Mon, 03 August 2009 21:17 |
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I don't see how this could be worth the effort of coding in. A tech-trading system I could agree with since it's relatively simple, but "diplomatic restraints" could get really complicated. And it still doesn't prevent people from doing subtle things to get around the restraints (eg, instead of attacking someone directly - send information, minerals and tech to their enemies).
My feeling on diplomacy is that you can trust exactly those players who have more to gain by cooperating with you than fighting you. If you want friends you can trust, it's your responsibility to give them reasons to be trustworthy.
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