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Re: Fledgling Admirals VI Sat, 01 August 2009 13:29 Go to previous messageGo to previous message
Taka Tuka

 
Master Chief Petty Officer

Messages: 102
Registered: March 2004
Location: Germany
I played WM +f and finished rank 4, but in third place of alliances (together with huntsmen). My race had a hab of 1/6. But I had only 1 green (29%) within warp9. Another disadvantage was the bad choice of no ISB because of my penalty.

My offers of alliance were denied by Family and Concilium (he already had the JOAT Cheese as his ally). Both races were CA! I was located at the right edge in the middle. I was sandwiched by Concilium and Users (another CA!) in the north and by Family and Yapyaps (HE) in the south. An offer of Cheese, to let him watch my empire and to exchange information about other empires, was denied by me. The downshot of his first scout gave me 1 tech in elec Twisted Evil.

Users I met after my alliance with huntsmen and Yapyaps I met after he was allied with Family (we would have had a perfect hab for intersettling, even if nearly all (!) planets within his empire were red for me until end of the game.

The last opportunity was an alliance with Huntsmen (SS), who was my neighbor at the left edge of the map. Unfortunately he had a disadvantage in planets nearby his HW and he played -f. He didn't have time for micromanagement and didn't ship his pop to newly colonized planets quickly. So he had a low popgrowth as well. Our alliance wasn't that strong in economy.

After the early NAP with Concilium and later with Users I agreed an border with my neighbor Yapyaps.

After huntsmen agreed NAP with some neighbors as well and Family moved forwards into my area of interest, Family was the logical target. As well his planets were green for huntsmen and Family didn't want to agree a border in the middle of the distance between my and his HW.

First attack was successful on my side only and I conquered first planet of Family (green for me, more close to my HW). Huntsmen lost his fleets and important planets after very fast. Because of conquering first planet I was nearly sure, that Family played -f. So I wanted to force Family to invest into warship-production, because Huntsmen couldn't support me with warships anymore. I wanted to improve my economy/research for better warships and better resources - as well because of my shortage in mins. I had only 11 yellow/green planets at the end of the game Sad.

At the end of the game the long lasting war with Family/Yapyaps didn't change much for me. I kept all planets, including the one, I conquered first from Family, but couldn't win anything else. I have lost important fleets and Family had lost them as well. I was sure, I would have been able to handle the two incomming main attacking fleets of Family and Yapyaps with my stations amd my new DNs. But I wasn't able to attack before a main victory in battle because of the pressure by enemy and the shortage in minelayers because of weak huntsmen economy. I was busy in defending my planets Evil or Very Mad.

I tried to explain Family/Yapyaps, that the game will be decided (for Cheese/Concilium) because of our long war, if we not agree to cooperate against Cheese/Concilium and to have NAP until end of the game. The replacement player for Family didn't want to have NAP until end of the game and didn't want to give (back) one planet to me and one to Huntsmen. The alliance Family/Yapyaps was second and wanted have peace with ranked 3 alliance for free. They didn't understand, that we all had no chance to win the game without cooperation and they didn't want pay for the chance to win the game.

At least Cheese/Concilum won the game, because their first enemies did not ally with somebody and were weak because of corner positions. They could beat one after the other. Rank-2 and rank-3 alliance were back in development because of their long lasting war.

So early alliance, good coordination (mostly because one player played both races most time), good location, good economy (!), weak non-allied neighbors, NAP with the neighboring alliance and expansion in the south of the huntsmen empire, allowed by huntsmen (why?), were the bareason for a clear victory of the Cheese/Concilium alliance, imo. But their biggest advantage was that the ranked 2 and 3 alliance were not able to cooperate against Cheese/Concilium Sad.

Congratulations!

Taka Tuka

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