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Re: Fledgling Admirals VI Mon, 27 July 2009 18:46 Go to previous messageGo to previous message
boomerlu is currently offline boomerlu

 
Crewman 2nd Class

Messages: 12
Registered: March 2009

I definitely learned a lot. It was a worthwhile experience even though I started losing interest later in the game.

In the course of this game, I have become a Starcraft junkie, so some of what I write will reflect that.

1. DIPLOMACY!!!!! Wow. Learned a lot from observing the various styles of diplomacy employed. Probably the most important thing to learn.

2. Scouting and information warfare - scout early and aggressively (which I did not manage to do very well). Deny scouting (which I didn't do AT ALL). Then keep on scouting to keep tabs on your neighbors.

Because I place such great importance on this, I have to say that I LOVE playing SS. With my starting scanner range (NAS included), I had a very picturesque view of Bureaucrat and Cheese scouting action and could immediately deduce that Cheese was JoAT.

3. Not starting at tech 3 is VERY annoying.

4. Hab draws are unfortunately a big factor.

5. Starbases make scrap boranium out of horde frigates.

6. TIMING! Time your FF push before effective starbase defenses are up or else wait for the cruiser/BB era. Correspondingly, if you want to sit still and tech/ramp factories, make sure the opponent is in the horde-FF phase and throw up some starbases.

7. Micro -- blargh lots of micro. But what can you do? It's an empire building game after all.

8. Your options in the game are attack, tech, expand, or ramp economy. You can probably get away with doing two at once and still have them be effective. Being an -F allows you to drop "ramp economy" more or less.

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