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Re: SS efficient Overcloaking Sun, 16 March 2003 11:48 Go to previous messageGo to previous message
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
Hello,

This was analyzed and resolved in a mathematical way some time ago on RGCS, by Olaf Meyer on 27 aug 1998. You can find the discussion on Google for example, but for commodity, I will put hereafter the main conclusions:

Fist, since what you want to achieve is maximum overcloaking, you want to get as many "overcloaking points" as possible for the least investment. This last term depends of your situation.

The calculations are based on a normal CA race but are easily transposable to others PRT's (you can also use different items for the weight, since some SD mine layers are the heaviest things in the game for example). The items used are Tritanium armor and super-cloak:

- 21:15 is the best super stealth cloak/tritanium ratio if you want to optimize the cloaking units per ship.
- 27:9 is the best ratio if you want to optimize the excess cloaking units per ship
- 24:12 is the best ratio if you want to optimize the excess CUs/minerals or excess CUs/resources

So if you don't care about ressources/minerals, you should use the 27:9 combo on your Nubians.

For specifically SS design, since there is a bonus and a special cloaking item, I also found a design proposed by James McGuigan on the same newsgroup, that he got through calculation (the equations seem easier to understand and manipulate in this thread) on nov. 30th, 2000. In summary: 21 ultracloaks and 15 tritanium armors.

I haven't tested this last one but since the ultra cloak is about 2 times as powerful as a supercloack it looks about convincing. Looks like Galleons are commonly used (available sooner and good enough) for overcloakers for SS race. For more details, you can look at the NG, it's full of threads on the subject.

FWIW,

YucaF

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