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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Nova Component Editor
Re: Nova Component Editor Mon, 27 July 2009 20:01 Go to previous messageGo to previous message
evild00d is currently offline evild00d

 
Crewman 2nd Class
Stars! Nova developer
Stars! Nova developer

Messages: 14
Registered: July 2009
Location: Norway
Daniel wrote on Mon, 27 July 2009 17:55

Edit/Browse mode. Yes, this is not fully implemented as you can still begin editing in 'browse' mode. The key diference is that in browse mode changing the component type, selects the list of components of that type, while chaning it in edit mode changes the type of the current component. Does that make sense? Is there a better way I could do that? Eventually browse mode should be all you get 'in-game' as a technology browser, with edit mode only available in the stand alone component editor.


If that's the case then I can see why it's made that way, but I don't think it's very intuitive. Having a separate Component Type edit field on the right side for the currently active component might be more logical. My mental model of the application was that the Component Type dropdown and the Component List on left side were strictly for browsing purposes while the rest of the controls on the right were information or editing controls for the active component. I half expected an "All" element in the Component Type dropdown so that I could see all components regardless of type, similar to the tech browser in Stars!.

Daniel wrote on Mon, 27 July 2009 17:55

The source code is on sourceforge if you browse the file downloads, in the folder stars-nova\June 2009\, or folow this link. I don't plan to use subversion until/unless I have a few more people working on it. I am still learning my way around the new source forge file management, so things are a bit disorganised.


Thanks. I downloaded the source and I'm positively surprised by how easy it is to read and understand the code that I have seen this far. There is room for some architectural improvements and refactoring, but all in all it looks quite promising. Also, it would have been really cool to make it run on OS X and GNU/Linux by making it compatible with Mono (only issue I noticed was the registry usage).

I would seriously consider contributing if I knew more about which specific areas that needs work. I think adding the code to Subversion would be of great help to manage and coordinate the development. I'm quite familiar with Subversion and SF.net's Subversion offering so I'll be happy to assist you in any way possible to get it up and running.

Side note: Stars-Nova is now listed as #7 (first page) in SF.net's Turn Based Strategy category with an activity rating of 99.63% and #87 (page 9) in the general Games/Entertainment category. Not bad.

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