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Home » Stars! 2.6/7 » New Game Announcements » New Game: Stone Age Slaughter 2 (intermediate to advanced)
New Game: Stone Age Slaughter 2 (intermediate to advanced) Wed, 01 July 2009 08:21 Go to previous message
johng316 is currently offline johng316

 
Chief Warrant Officer 3

Messages: 177
Registered: November 2002
Location: Indiana, USA
I'll be hosting a sequel to Stone Age Slaughter 1, which appears to be ending now (still waiting on one player's vote). These game settings are very fun and open a whole new tech tree and race options. Host is NOT playing.

Players: 8 players, intermediate to advanced skill levels (intermediate = at least one multi-player win). If there is enough interest, I will host another game for beginners with the same parameters.

Universe: Small, normal, distant, SLOW TECH, ACC BBS

Victory: 100% consensus vote from remaining players, alliance win possible (but limited to two).

Schedule: M-T-W-T-F until at least turn 30. Move to M-W-F when at least two players have requested a slowdown.

Race Limitations: ALL races MUST take weapons expensive and the BLeeding Edge Tech LRT. There are otherwise no restrictions. BET and Weapons Expensive will be verified by the host prior to start.

Special Rules: NO TECH TRADING ALLOWED. No scrapping, no pop dropping allies for tech gain, no wolf-lamb. You may not scrap MT ships for tech gain or share MT parts through scrapping. You may trade ships to other players, but if scrapping those ships would produce tech gains, they may never be scrapped (design may be deleted, however). Sending an "observer" ship to watch a battle in hopes of gaining tech is allowed, as long as the battle is between enemies.

Gaining tech through legitimate battle with enemies (in space or through invasion) is allowed and encouraged, however.

NO PRE-GAME ALLIANCES ALLOWED. This ruins the game for everyone.

Cheats allowed: Healing after gating, chaff, split-fleet dodge. All other cheats forbidden (cheap starbases, etc).

In this game, economies will be smaller than average, weapons tech will be much harder to come by, so you may find yourself investing in other technologies to leverage your primitive weapons. Because of the tech trade rules, you'll have to be self-sufficient for tech.

Please post your interest here, and I'll be in touch through the PM function here.

John


[Updated on: Thu, 02 July 2009 14:50]




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