Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » SS » hybrid SS race; also, build order for first ~10 turns?
hybrid SS race; also, build order for first ~10 turns? Tue, 02 June 2009 22:08 Go to previous message
scottrick49 is currently offline scottrick49

 
Master Chief Petty Officer

Messages: 98
Registered: August 2003
Location: Minneapolis, MN
I've been playing around with a new SS race. Not exactly HP, not exactly HG. I played one testbed against 4x expert AI to 2450 and hit 17k resources with some micromanagement, but nothing too intensive. I think it could do better with more careful play and some tweaking perhaps. Let me know what you think:

Hydra
Super Stealth
IFE, ISB, OBRM, NAS
Gravity: .52g to 4.40g
Temperature: Immune
Radiation: 15mR to 47mR
17% Growth Rate (1 in 5 habitable)
1/2500
13/8/14/checked factories
10/3/15 mines
construction and weapons cheap
electronics normal
energy, propulsion, biotech expensive
box NOT checked

I think you guys are gonna tell me to drop the immunity and tell me thats best for a HP. But this isn't a HP. Its sort of a hybrid. I really like one immunity - the worlds get so big and green and easy to terraform as the game goes on.

I'm also looking for suggestions to speed up the early game. I tried dropping ISB and taking 'expensive start at 3' to help me get fuel mizer privateers earlier, but it comes one turn at most, so I didn't think that was worth it.

What do you use for a build order at the start of a game on a race like this? I was trying

autobuild 100 factories
autobuild 100 mines

and that definitely gets me the resources fast enough but I found I was hitting a hard mineral crunch when my starting minerals are used up. Its not a big deal for the germ, but when i run out of iron and I can't build enough privateers to keep my HW < 33%, it becomes a problem.

I was thinking something like:

autobuild 10 factories
autobuild 15 mines
autobuild 100 factories
autobuild 100 mines

might work well, but I haven't had a chance to testbed yet.

I read somewhere somebody suggested building a bunch of mines asap (like 100 or so). I tried this, but then I had the opposite problem of too many minerals and way less factories. Any suggestions on the opening turns?
...




scottrick

Report message to a moderator

 
Read Message
Read Message
Previous Topic: SS ultimate strategy?
Next Topic: SS race design critique
Goto Forum:
  


Current Time: Sat Apr 27 03:58:07 EDT 2024