Re: hybrid SS race; also, build order for first ~10 turns? |
Thu, 04 June 2009 03:37 |
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iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Quote: | But this isn't a HP. Its sort of a hybrid.
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Yep, but I'm affraid with weaknesses from HP and no strenght of HG.
Quote: | pop 1/2500
13/8/14/checked factories
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See, your ramp-up is weak, because of 1/2500 and because factories aren't strong enough to compensate for that.
Quote: | Temperature: Immune
pop 1/2500
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IMO that's not a good combo. Usually one takes immunity to breed (for free!) more pop faster, to get more resources quicker. But 1/2500 pop IMO doesn't contribute enough resources to justify the costs of an immunity.
Quote: | I was hitting a hard mineral crunch when my starting minerals are used up. Its not a big deal for the germ, but when i run out of iron and I can't build enough privateers to keep my HW < 33%, it becomes a problem.
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The trick is you stop building factories and start building mines some turns before you'll start producing PVTs. The time to build mines will depend on how much minerals you'll need to run colony drive (each turn 2-3 PVTs, 1-2 colonizers, some boosters, factories), but usualy 200-300 mines is enough.
BR, Iztok
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